Interactive Storytelling

Interactive Storytelling

Just listened to an interesting Guardian tech podcast about interactive fiction or online storytelling.

Wired editor Frank Rose has written a book called The Art of Immersion.  Whether it is classics like the way Lost built such a convoluted story that fans were driven online to discuss it, or how Mad Men fans built twitter characters like Betty Draper.  But both of these are extensions of a serial (or somewhat serial in the case of Lost) traditional series.

More interesting to me are the experiments that change the fundamental base story.  This means not taking a series online like The Spot (1995-97), but more stories that are part generated by an online community.  

Online Caroline (2000) – Early experiment using database-driven, templated responses to a video story.  Although the site is down, there is a lot of commentary still online.

Such Tweet Sorrow
(2011) – Great British remake of Romeo & Juliet set in modern day UK, but told through twitter over about a month.  Because the characters are in a public forum, fans were able to riff off story lines and engage directly with the characters.

Frank – Art of Immersion